Slendrina Must Die: The House

Slendrina Must Die: The House

Legend says that the house is haunted by a creepy woman named Slendrina, the creature who can't be killed. Armed with a pistol you need to find a way to escape the house. Defend yourself from that scary lady, the only way to finish her is to collect all the papers that will show her secret. You need to act fast before she really gets you! Play this game now and have that chilling experience and prove that Slenderina can die!

Your Guide to Mastering Slendrina Must Die: The House

W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Is the game built using a specific game development tool?

The WebGL technology stack powers this game’s creation.

Is the game designed with a particular gender in mind?

This game specifically appeals to Male & Female.

Which game category does this game belong to?

This game can be categorized as Adventure in terms of gameplay style.

Is this game appropriate for a child's entertainment?

No, Slendrina Must Die: The House is not appropriate for younger players.

How is this game labeled in terms of tags?

The tags helping identify the genre or type of this game are: arcade, horror, weapons, zombie.

Which company or individual created the game?

The company or individual responsible for developing this game is danygames.com.

Can the game be played on both Android and iOS devices?

Yes, players can enjoy Slendrina Must Die: The House on their smartphones and tablets.

Which age groups would benefit from playing this game?

The most appropriate age groups for this game are Young Adults.

Are there any violent scenes involving blood in the game?

Yes, there is mention or depiction of blood in Slendrina Must Die: The House.

Does the game contain any acts of cruelty?

Yes, Slendrina Must Die: The House portrays cruel or harsh behaviors.
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